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Mafia II

Tuesday, August 24, 2010


Mafia II is upon us and ushering in a new era of wise guys and made men. If you've been waiting for this one, there is good news – the game is fun. Having shootouts in bars while bottles explode and glass flies, finding a mob hacking your friend to death, and going to brothels are all great times. Still, those moments aren't the entire game, and the accompanying parts hurt the whole.

Mafia II casts you as Vito Scaletta, a young Italian who returns from World War II to find his mother and sister on the hook to a loan shark. Like any gangster in a gangster movie, Vito decides he doesn't want a subpar life of the slums and goes down the organized crime route to make some cash. You'll be with Vito as he whacks dudes, steals cars and tries on all sorts of snazzy outfits.

All of this is going on in Empire Bay, a New York-esque town packed with people, cops, cars and collectable Playboy magazines. Now, at first glance, Empire Bay looks like an open world – one teeming with missions and quests for you to take Vito on. It isn't. You'll have one mission at any time and it's always one that drives the story forward. All the icons on the map – clothing stores, gun stores, and so on – are just ways to enhance that mission. Outgunned and dying a lot? Buy better weapons after restarting. Cops on your tail? Go pay to have the license plate changed on your ride. You're not going to wander around the streets of Mafia II picking up odd jobs and meeting strangers; this is a world built around the missions you're doing.

Is this a bad thing? Of course not – it's just something worth pointing out, seeing as it'd be easy to look at this game and think there are hours of freedom in it. Problem is, because there's only the task at hand in Empire Bay, the place feels awkwardly empty – it doesn't feel alive. You cruise the streets and see other people and cars, but it feels like The Truman Show. Everything is happening because of you. There isn't that "a-ha" moment seen in other games where you realize there's stuff going on in these massive metropolises. Empire Bay is like an empty playset, and that hurts the believability of being Vito's world.

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